Expand description
Game time: the Clock on Simulation::clock,
the GameMode a game is started in, and the two calendars.
A game day is 1,440 game minutes. The canon calendar is the 1994 original’s short one (a 3-day week with a 1-day weekend, 3-day quarters, 12-day years); the real-world calendar has 7-day weeks, 90-day quarters and 360-day years. Classic games always run canon.
Structs§
- Calendar
- The lengths a calendar gives the week, the quarter and the year, in days.
- Clock
- The game clock.
Enums§
- Calendar
Kind - Which calendar a game runs on.
- Game
Mode - The two ways to play, chosen when a game starts.
Constants§
- CANON
- The 1994 original’s calendar, which Classic always runs.
- REAL_
WORLD - The real-world calendar a Modern game may choose.
Functions§
- resolve_
calendar - The calendar a game in
moderuns: Classic always runs canon, and Modern runs the one the player chose.