Expand description
Setting what rooms charge: one room at a time
(Simulation::adjust_rent, Simulation::price_unit,
Simulation::set_no_rate) or every room of a kind at once
(Simulation::apply_rent_batch).
In Classic a priced room picks one of four rungs (very low, low, average,
high), as in the original. In Modern it takes any price inside its kind’s
band, in steps. crate::catalog::catalog publishes the rungs, bands and
defaults for each kind. A condo that has been sold keeps its price.
Structs§
- Batch
Rent Result - What a batch reprice did, counted in rooms.
Enums§
- Batch
Target - The price
Simulation::apply_rent_batchsets.