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Module structure

Module structure 

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The structural snapshot’s header slots. HIGHEST_FLOOR and LOWEST_FLOOR are the highest and lowest floor any unit stands on (1 on an empty tower), the bounds the camera reads; MODE and CALENDAR are the game mode and the Modern calendar, by the codes in MODES and CALENDARS; SCENE_SEED is the founding seed the scenery derives from (so the scenery stays the same across saves), fixed for a tower’s life.

Constants§

CALENDAR
HIGHEST_FLOOR
LOWEST_FLOOR
MODE
REVISION
ROOMS
RUNS
SCENE_SEED
SHAFTS