Expand description
Emergencies and the choices they put to the player.
When a fire breaks out or a bomb threat arrives, the engine sets
EventSystem::pending on Simulation::events and writes the offer to
the log; the frame’s header flags it too. The game keeps running. A host
shows the offer and sends the player’s answer with
Simulation::resolve_choice.
Structs§
- Event
System - The tower’s emergencies. A host reads
pending; the rest is the engine’s own state. - Pending
Choice - An offer waiting for the player’s answer.
Enums§
- Film
Refusal - Why
Simulation::change_filmrefused, kept here beside the other cinema command,Simulation::set_film_policy. Why a theatre’s film did not change.