pub struct EventSystem {
pub pending: Option<PendingChoice>,
/* private fields */
}Expand description
The tower’s emergencies. A host reads pending;
the rest is the engine’s own state.
Fields§
§pending: Option<PendingChoice>The offer waiting for the player’s answer, if any.
Auto Trait Implementations§
impl Freeze for EventSystem
impl RefUnwindSafe for EventSystem
impl Send for EventSystem
impl Sync for EventSystem
impl Unpin for EventSystem
impl UnsafeUnpin for EventSystem
impl UnwindSafe for EventSystem
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more