pub enum EmergencyKind {
FireRescue,
BombThreat,
}Expand description
Which offer an GameplayEvent::EmergencyResolved answered.
Variants§
Implementations§
Trait Implementations§
Source§impl Clone for EmergencyKind
impl Clone for EmergencyKind
Source§fn clone(&self) -> EmergencyKind
fn clone(&self) -> EmergencyKind
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EmergencyKind
impl Debug for EmergencyKind
Source§impl PartialEq for EmergencyKind
impl PartialEq for EmergencyKind
Source§fn eq(&self, other: &EmergencyKind) -> bool
fn eq(&self, other: &EmergencyKind) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for EmergencyKind
impl Eq for EmergencyKind
impl StructuralPartialEq for EmergencyKind
Auto Trait Implementations§
impl Freeze for EmergencyKind
impl RefUnwindSafe for EmergencyKind
impl Send for EmergencyKind
impl Sync for EmergencyKind
impl Unpin for EmergencyKind
impl UnsafeUnpin for EmergencyKind
impl UnwindSafe for EmergencyKind
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.